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Political Games
Alhambra: The Vizier's FavourThis expansion contains four different modules, which can be combined individually or all together with the basic game. The Favor of the Vizier allows players to take a turn out of order. The Exchange Office contains cards which allow buildings to be purchased using 2 different currencies.
Blood Feud in New YorkTo take control of the city’s underworld, you will need to be a brilliant strategist, a careful planner and a skilled negotiator. Knowing the exact moment to take the offensive will be necessary if you want to take advantage of opponent’s weaknesses. In the end, your paranoia may prove to be one of your greatest character traits: ALWAYS watch your back!
Euphrates & Tigris Card GameIn Mesopotamia: between the Euphrates and Tigris rivers, lies the cradle of civilization. Farmers cultivate the land, traders sell their wares, and priests offer the masses their religious support. For kings seek to lead their dynasties to fame and power. Conflicts are unavoidable and only the most clever and successful king will emerge as the winner!
Family BusinessExperience the excitement and mayhem of the Gangster age! Be the boss in this quick-paced card game of survival on the streets. Family Business pit mobsters against each other, working to be the last family standing!
Flandern 1302The Flemish Guilds' Revolution began in the Battle of the Golden Spurs in Kortrijk on July 11th 1302. The guilds of weavers, fullers, dyers and cloth-cutters had successfully rushed to the aid of the Count of Flanders to drive out King Philip IV
Heart of AfricaTwo to five players set out to gain as many victory points as possible. As manager of a colonial trading company, you initially have only limited resources. A bidding structure decides who may conduct each next turn. Although bidding is costly, rewards may be rich...
Ideology : War of IdeasBeginning with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. The Ideology that acquires the highest level of global influence will dominate the world for generations to come!
Monkeys on the MoonShot into space and long since forgotten, six monkey tribes fiercely compete to advance their civilizations...
Well, "civilizations" might be too strong a word for it -- most of the tribes are still struggling with basic grooming. But they fiercely compete nonetheless.
OrienteA diplomacy and warfare game for 4 – 12 lords of the Eastern lands. The Eastern Lands are always busy: during each season, treachery, fights and revolutions are expected each day. The land is governed by the Shogun, or, if he is not around, by the Priest...
Quo Vadis?Return to the glory of Rome and walk in the footsteps of Rome's elite. In Quo Vadis you play one of the mighty patrician families in the power struggle that will determine of the destiny of Rome, and the world. To win, you must survive the treacherous political waters of the empire and reach the Senate.
Road to the White HouseWe all know that presidential candidates make and break the rules. Now players can too when they play this realistic campaign boardgame that simulates the race to become the President of the United States. Using all the campaign tools available to real candidates and their managers, players plot strategies, plan travel, raise money and react to events outside of their control.
RocketvilleCongratulations, citizen! Your application to enter the race for the office of mayor of Rocketville has been approved. Please report immediately to the Central Launchpad ... your campaign is about to begin.
RomaRome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power.
Struggle of EmpiresStruggle of the Empires recreates the various wars fought between European powers as they attempted to become the dominant force in Europe and the rest of the world during the eighteenth century. Build armies and fleets, make alliances, establish colonies, improve your economy, and ultimately wage war to expand your empire. Be careful, though, as a profligate country can end up being consumed by revolution!
SuccessionSuccession ends when the aging King chooses a successor to the throne. Of all the worthy citizens of the land, the King has narrowed his choice to five candidates. You are not one of them. As a courtier, master of palace politics, you will manipulate the King's opinion of the candidates through intrigues -- bits of gossip, good and bad reports, etc.
The Penguin UltimatumBored from years of standing around on ice, the penguins have turned on their Emperor and demanded a really good party. Can you, as court jester, appease the mobs while saving yourself from the Emperor's wrath? Dancing sheep and juggling kangaroos can only take you so far...
Tigris and EuphratesThousands of years ago, in the fertile land between the Tigris and the Euphrates rivers, a new civilization flourished. The leaders of the powerful and independent kingdoms were believed to be the earthly representatives of the gods. These leaders developed this new culture, which would last for thousands of years.
To Court the KingAs a royal petitioner attending court, the players must parlay their powers of persuasion to gain the support of court officials and sway the King to their cause.
Twilight StruggleTwilight Struggle is a two-player game simulating the forty-fiveyear dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
War!: Age of ImperialismConquer the world!
War! Is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 – 1900).
Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research or a new fort to protect the frontier?