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Age Of Mythology : The Board GamePlayers control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay!
Chez GreekPanty raids. Hazing. Many, many kegs. And, of course, beer, sleep, and nookie. It's the hit Chez Geek, moved to a frat house. (Or sorority. Or both.) Pick your major. (Botany? Babes? Beer?) Tap a keg or two. Party hard, and try not to think about Finals Week.
ClansThe game is set in late pre-history, a time of transition - when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages. The players compete to be involved in the most and most valuable villages.
Doom : The BoardgameThe Union Aerospace Corporation, an arm of the most powerful conglomerate on Earth, was performing secret experiments in their base on Mars. Tapping into the very fabric of the universe itself, UAC scientists made discoveries that would forever change human existence.
ExploriumWill you discover the world's largest gold field in South Africa? Cash in on copper in the highest town in Bolivia? Observe as players make a frantic attempt to try to outwit and outbid their opponents. The excitement will rise as the time runs out and the high stakes deals unfold.
Fist of DragonstonesFist of Dragonstones™ is an exciting, closed-fist, bidding game. Players outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards.
History of the WorldHistory of the World traces the rise and fall of empires from the dawn of civilization to the threshold of modern time. You'll lead a different empire in each of the game's seven epochs, from the ancient Sumerians to the Egyptians, Romans, Huns, Mongols, and Spanish Conquistadores. Each epoch represents a specific period in world history.
Marvel HeroesPlay your favorite comic-book heroes and villains in this epic board game from Fantasy Flight and Nexus Editrice! Includes pre-painted models.
MunchkinGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.
Munchkin 5: De-RangedMore of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
Munchkin CthulhuMunchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they... level up?
Munchkin Cthulhu 2: Call of CowthulhuAw, shucks! Y'all loved Munchkin Cthulhu so much, we jes' had ta bring ya more of that down-home Munchkin craziness! Munchkin Cthulhu 2 - Call of Cowthulhu puts the Great Old Ones out to pasture.
Munchkin ImpossibleThe Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats.
Napoleon in EuropeThe players are leaders of the great powers of the era: France, Great Britain, Prussia, Austria, Russia, Spain, and the Ottoman Empire. Using diplomacy and warfare, they attempt to dominate Europe with armies of Infantry, Cavalry, and Artillery. Strategy and tactics used in the game are based on those of the era while remaining fast and playable.
Nuclear ProliferationThe second expansion set for the Nuclear War card game can also be played on its own. The key innovation are the "countries" which give each player a special power.
Nuclear WarA humourous card game with a tongue-in-cheek view of international diplomacy, propaganda, and finally: hollocaust! Two to six players engage in touchy negotiations until a warmonger pushes the button! This hilarious card game is easy to learn and fast to play. But watch out: If everyone is wiped out - nobody wins!
Pirate's CoveThe tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove.
Robo RallyAt the far end of the galaxy lies a fully automated grid-widget factory. As one of the factory's eight redundant supercomputers, you have a lot of responsibility - and even more free time. When boredom creeps into your circuits, you and the other computers have a little fun at the factory's expense.
San GimignanoTaller, bigger, more lavish: when San Giminano's wealthiest families built their Clan Towers, the sky was the limit. By strategically deploying members of the family, the players seek to gain influence in the various guilds and to construct as many towers as possible.
Sid Meier’s Civilization: The BoardgameFinally, a boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found the first small city of a fledgling people. Each player’s civilization explores the world around them, discovering resources, terrain, treasures, technologies, and minor civilizations.
Super MunchkinFly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now it’s the superheroes’ turn!
Super Munchkin 2: The Narrow S CapeThere comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. It's time for -- the Narrow S Cape.
The American Civil WarThe American Civil War is a game of grand strategy and tactical battles during the epic struggle that divided the United States. The players take control of the war effort of the North as they attempt to save the Union, or the South as they attempt to gain independence for the Confederacy. They can lead armies into battle, build their navy, emancipate the slaves, enact conscription, or attempt to influence European involvement in the struggle to tip the balance. Refight the war, and change the course of history.
The Princes of FlorenceBecome a medival Italian lord, developing your township into the greatest in the country. If you can manage your buildings, city improvements, economy and attract the artisans and scholars which make a city great, you will be awarded with fame and honour. One of the premiere city development games you will ever play. Enough fun and strategy for hundreds of plays. Do we have to say more?
War!: Age of ImperialismConquer the world!
War! Is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 – 1900).
Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research or a new fort to protect the frontier?
WildlifeMillions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land.