The Manufacturer's Board Game Review of Risk 2210 A.D.:
In the year 2210, the world is at war.
As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend yours wisely and you just might conquer the world--and beyond.
Rainy Day Game's Board Game Review of Risk 2210 A.D.:
Who doesn't love Risk? How many thousands of times have you played it? Oh, the first time I beat my Dad at Risk is still a sweet memory. It was definitely the most important board game back in the old days. It honed our mind for strategy, it sharpened our competitive drive, and most important kept us busy on those long Sundays it was too cold or rainy to go running around outside.
But, let's be honest. When was the last time you sat down to a game of Risk? Been a while? Well, now there's a whole new reason to fall in love with this great game. Here comes the Risk 2210 A.D. board game. You'll recognise a lot from the old game. There are territories you control and occupy with armies, now called MODs (Machines of Destruction). You attack and defend using a similar dice-rolling mechanic. However, a lot has changed too. Like a totally re-designed game board which includes underwater cities and the Moon! Also is a new set of pieces called "Commanders" which allow special abilities and higher attack/defense rolls.
The great thing about Risk has always been that it's a simple board game with simple rules. The mechanics of the game fade into the background and all that's left is a war of wits. Kids, teenagers, adults can all enjoy Risk. It's true this board game takes us back to the old days, but we love it because it's a great game in its own right. If you're not looking for a hard-core war simulation game, but like the fun of dominating the world, you should definitely get the Risk 2210 A.D. board game.
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Darryl's Board Game Review of Risk 2210 A.D.:
Risk 2210 A.D. is fantastic. There, I said it.
Does it involve luck? It sure does. Just like the original, battles are decided by dice rolls. There are those amoung us who will refuse to enjoy this game because of that. It's their loss.
Is it better than the original? The verdict is in: It is. Even people who don't particularly like this game admit that it's a better board game than the original. Now there are several different kinds of units, development cards which affect the game, and literally three levels of play: undersea, on Earth, and on the Moon.
One big reason for people not liking the original Risk was that games could taper on forever in deadlocks. Risk 2210 A.D. fixes this problem by imposing a 5 game year (turn) limit. Besides putting a cap on the length of the game, it definitely ups the ante for each and every movement and attack you perform. With only 5 game years in order to win, only efficient, tightly controlled strategists will prevail.
If you're like me, your Risk board is worn and frayed, if not altogether destroyed from hundreds of games. The Risk 2210 A.D. board game, beautifully illustrated and made of sturdy materials, will stand the test of time at least as well.
Steve's Board Game Review of Risk 2210 A.D.:
Anyone who criticises this game on that basis that "It's just like Risk," is demonstrating the number one reason not to buy this game. If you really didn't like the original Risk, then this game might not be for you. However, many things have been changed in this new version. To compare them to abstract strategy games, Classic Risk is like checkers, whereas Risk 2210 A.D. is like chess. There are more kinds of pieces, more strategies, and a generally deeper level of game play. If the main reason you didn't like the original Risk was because it was too easy or too weak in the strategy department, the Risk 2210 A.D. board game might be what it takes to bring you into the fold.
Jeremy's Board Game Review of Risk 2210 A.D.:
Risk 2210 A.D. in some ways is very much like Risk, but it has turned a miRisk includes not only board play, but also people play. You make the wrong person angry, and your chances of winning could be over. I appreciate the cards that are a part of this game, but some of them may be too powerful, and others are too useless. Luck is once again a very large factor. But hey, it's Risk, you wouldn't want to think too hard. This is also a longer game, but not one which is decided before it is. For us this game has always come down to the last turn to see who will win.
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