The Manufacturer's Board Game Review of Axis and Allies: Pacific:
Japan's great fleet is poised to launch the most infamous surprise attack in history. Their target--the American Pacific Fleet at Pearl Harbor, Hawaii. In the weeks to come, more humiliating losses will add to the sting of Allied defeats--Hong Kong, Malaya, the Philippines, Java.
Axis and Allies: Pacific invites you to determine the future of the Pacific! How will the Americans respond to Japan's onslaught? Counterattack or careful rebuilding? Will they battle their way across the ocean island by island, or try striking directly at the heart of the Japanese empire? With the rich resources of the East Indies under its control, Japan could become unbeatable. Don't overlook China and Burma; your enemy certainly won't.
Naval strategy and wise economic moves are both critical in waging this far-flung war across an entire hemisphere. To the familiar elements from Axis & Allies, Axis & Allies: Pacific adds convoys, island air and naval bases, kamikazes, destroyers, and the Chinese army. You also get almost 350 playing pieces representing the actual tanks, planes, and ships involved, not just generic bombers and aircraft carriers!
The fate of the Pacific is in your hands. Good luck!
Rainy Day Game's Board Game Review of Axis and Allies: Pacific:
The Axis and Allies series focuses on another great theatre of World War II, the naval battles of the Pacific Ocean. The Axis and Allies: Pacific board game is a great addition to the series and the hands-down winner for anyone who enjoys war games about the open sea.
Unlike Axis and Allies: Europe, where Germany has a simple capture of Moscow victory position, Axis and Allies: Pacific requires Japan to search out victory points by controlling land and convoy zones in the region. If they can gain enough VP's and hold them long enough, they secure victory. Because there is no one set goal, Japan is free to pursue a variety of strategies and tactics. The Allies (here the US and the UK) have to read Japan's intentions and respond accordingly. This means that Axis and Allies: Pacific is a much more uncertain game than the others in the series. The winning strategies are more numerous and the Allies have to stay alert to movements of the Japanese forces.
Like others in this series, the Axis and Allies: Pacific board game is a serious war game, with a simplified game mechanic. Although its rules are easier to understand than hard-core war simulations, it's still a 3 or 4 hour game and involves complicated strategies. It's going to be most appreciated by gamers who enjoy a game afternoon or evening requiring some serious thought and planning.
Although the original Axis and Allies takes pride of place with our group, we'll take Axis and Allies: Pacific as a close second. All war gamers should consider this a critical expansion of the Axis and Allies series. And all gamers should seriously consider adding this great naval battle simulation to their games cabinet.
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Paul's Board Game Review of Axis and Allies: Pacific:
First of all, I am a big fan of the original Axis & Allies board game. I have spent many hours playing it with mates. Axis & Allies: Pacific tries to re-create that board game but set in the pacific. While the familar features of money, victory by conquest, unit purchases and attack and defend values are the same, but there are differences.
The americans have marines which have an attack bonus over normal infantry. There is artillary which if used with infantry with increase attack value by one. Planes can 'patrol' the sea (like leaving an infantry unit on land - you can leave a single pane to hold onto seas terrioty) whithout aircraft carriers to support them ( take off and land on islands). These new features have added to the game and I love them.
There is a problem though - it is nearly impossible for the axis to win the game! Japan is the only axis, meanwhile the allies are India & Australia (acting as Britain), China, and USA. Money for territories held with points is the same as the orignal but it is very unfair to japan. While Japan starts off with more sea units, it is very difficult to replace those units to fight Australia and USA at sea and fight against India and China on land. While you hurt USA in a pearl harbour attack, they only need two turns to recover because while Japan gets money of on average 25 a turn - USA gets 75! Me and my mate have played it twice and both times USA kicked ass about 4-5 turns into the game no matter how well you were doing with Japan.
Overall, I am glad I have Axis and Allies: Pacific and will play it again. I will be changing some rules and amount of money earned in order to make it fair. A good addition but more time should have been spent on making the board game as fair as the original one was.
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