The Manufacturer's Board Game Review of Axis and Allies:
It is spring, 1942, and the world is at war. Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov!
Rainy Day Game's Board Game Review of Axis and Allies:
War simulation games are a lot of fun, and at Rainy Day Games we play a lot of them. But there's a fine line you walk between an absolutely realistic re-creation of famous wars and battles, and the fun and companionship of a strategy board game with your buddies. For those times when you really want a historic war game but don't want to spend all day playing it, nothing beats the Axis and Allies board game.
Students of history will be impressed with its authenticity. Strategists will appreciate its challenge. And gamers of all types will love the fact that they can play a serious, historical strategy board game without spending days learning unit statistics, geography and complex game mechanics.
Make no mistake; this isn't a board game you pick up and master on your second time through. It's a serious war game with a simplified game mechanic. We've played Axis and Allies a hundred times and there's always a new idea to consider, anew strategy to try. We've read that this game is a favorite in the U.S. military for exactly these reasons. If you're interested in World War 2, interested in a challenging war game, or just interested in expanding your games collection, we highly recommend the Axis and Allies board game. This game is a must-have.
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Darryl's Board Game Review of Axis and Allies:
The Axis and Allies board game is one of my favourite games of all time. Playing with my buddies all through high school and college, it has many many fond memories for me. I don't get a lot of chances to play this board game now, but every time I do it's still a pleasure.
I'd like to focus this review on some of the criticisms of Axis and Allies. Of course its not a perfect game. First, Axis and Allies models the entire economy and military situation of the major powers circa 1942. This takes a lot of set up. Hundreds of plastic pieces have to be arranged. Our group got around this problem by making the game's host responsible for setting up the board game before the other guys come over.
Another legit complaint about Axis and Allies is that every game starts with exactly the same set up. This does make the first couple of turns predictable. However, within a few turns chance and other player's strategies take effect and the board game takes its own path.
By far the most exciting part about the Axis and Allies board game is that you get to rewrite history. Players get a real sense that they are trying to change the destiny of the world. Hard core war gamers complain that this board game is too light. Very occasional gamers complain this game takes too long or it's too complex. But for the broad majority of us who fit in between, this board game is exactly what's needed for that cold winter night when there's no hockey game on. I highly recommend you buy Axis and Allies.
Steven's Board Game Review of Axis and Allies:
One of the things that I love about Axis and Allies is that it's such a versatile game. You can play it well with anywhere from 2 to 5 players and each number brings its own challenges and idiosyncrasies.
My favourite way to play is with just two players, one controlling Germany and Japan, the other controlling Russia, the UK and the USA. Being able to run a coordinated campaign from either side is really interesting and illuminates some of the problems that occurred in the actual fighting of World War Two.
Of course the obvious other arrangement is with 5 players, each one taking one country. This can be a lot of fun because with 5 different players running different parts of the game it becomes a real political interaction. Sometimes we set up a "summit room" next to the game room so that the Allies or the Axis can have a 5 minute planning session. Occasionally enemies will even go and talk and it's always interesting to see the movements and battles on their next turn.
However, there are also great ways to play with 3 or 4 players, for example one player taking the Allies and the other two splitting the Axis. When you take into consideration the all the possibilities and opportunities for exciting strategy and tactics in this game, it just can't be beat. It's still one of our favourite games of all time.
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