Board games made by Uberplay
Double or Nothing
How far will you go to score points? Players take turns scoring or flipping over cards, looking to increase their points. Turn over the wrong cards and you will be out of the round.
In the For Sale card game you bid and bluff your way to purchase the most valuable properties for the lowest amount of money, then turn around and sell those properties for cold hard cash. Be the richest real estate mogul at the end of the game to win!
Compete to become Master of the Hanseatic city-states during the 14th Century. You will criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares.
Congratulations! You sold your startup company months before the big crash. Who would have guessed that selling freeze-dried strawberries over the Internet would have been worth millions and millions of dollars?
As a member of the pretentious "Antique Club", you feel inexplicably compelled to outshine your other snobby friends. You are oddly convinced it is your destiny to become the antique collector with the most valuable collection - by using any means necessary.
The eve of the 1900 World's Fair is approaching, and excavations are taking place across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built in the streets to later be covered with earth. Take part in the construction of the Paris Metro!
As you and your family step off the Mayflower, you tingle with excitement at the prospect of freedom. With this new land brings the challenge of survival. To succeed, you must build shelter, grow crops, and conduct trade with your neighbors.
You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, build sacred temples, develop caravans of camels, and control the beautiful oases. The player with the most points at the end of the game will be anointed the Noble of the Oasis.
Lead your dynasty through 2000 years of history in ancient Egypt. Gather as much fame and honor as possible. Place the most pharaohs. Establish unequalled monuments and use the fertility of the Nile. But don't neglect your people and their culture. And pay homage to the gods -- lead by the sun god Ra -- otherwise the fame of your dynasty is quickly lost.
Hundreds of years ago, a wealthy city was struck by a gigantic tidal wave. While the wave destroyed everything in its path, the city sank beneath the waters nearly intact. It now rests at the bottom of a deep lake; its treasures guarded by Neptune.
The Bridges of Shangri-La
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountainfolk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin.
300 AD: The Polynesians embarked on daring sailing trips and explored thousands of Pacific Islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis.
Millions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land.